Puzzle Golf turns a logic puzzle inside out: a Minesweeper board lies fully revealed in front of you, and you take numbers away for as long as it can still be solved without guessing. One hole a day, the same for everyone, and no clock.
Every cell without a mine shows its number — zeros included. Each number says how many mines lie in the eight cells around it, and whatever carries no number is a mine. So there is nothing left to solve. Your job is to make the puzzle as lean as it can get.
Tap a number to take it away. After every tap the server checks whether the board can still be solved without guessing, using the same solver that judges any other Minesweeper task on the site. If it can, the number is gone. If that number is needed, it stays where it is and the attempt counts as a failed one.
Score = numbers left + failed attempts. Lower is better, as in golf. Above the board you see the target for the day, the par: “Target: this many or fewer”. When nothing more will go, tap “Give it in”. “Finish later” lets you step away; the server keeps your position until you come back.
Nothing on this page starts on its own. The hole begins when you tap “Start”, and no timer runs while you play.
The target is the day's par: the lowest score the server found for this hole — the minimum of three hundred random removal orders. It is the best known result, not a proven optimum. Beating par is possible, and the result screen tells you when you did better than what the server found.
In ordinary Minesweeper an empty revealed cell is unambiguous. Here, empty means “taken away, or a mine”. An invisible zero would look like a cell with nothing left to collect — yet a zero can be removed like any other number.
No. Only the score counts. Thinking is free; a failed attempt is not.
There is a new hole every day, and it is the same one for everybody.
No. Puzzle Golf is free and runs in the browser. Only the daily board needs saved progress: a random key kept on this device, with no email address and no password. One finished run per day is ranked; every further round is a replay without a ranking. Without saved progress you play exactly the same way, just unranked, and whether your name appears on the board is your choice.
The full guide with a worked example: Puzzle Golf: take away instead of solving.