Tactu is a strategy game for two: a race game without dice, in which three pieces per side run around a track of 24 fields and, instead of rolling, you pick from six fixed move values. Whoever brings all three pieces home first wins, and luck has no part in it — play two on one device, against the computer or over an invitation link, free and without signing up.
Tactu is a board game without dice, and a thinking game in the strict sense: nothing depends on chance, everything on the order in which you spend your values. Each player holds the values 1 to 6, and each of them only once per round: a value you have played is spent until all six have been used. Then the set starts afresh. Which values you and your opponent still hold is shown openly for both sides.
A move takes two steps. Tap a piece, and the board shows every destination it can reach, each labelled with the value that gets it there. Up to this point you can still switch to another piece. Only tapping a destination — or dropping the piece on it — makes the move. After that there is no taking it back.
On the start screen you choose your opponent: two people on one device, the computer at Easy, Medium or Hard, or another person over an invitation link. For local games you also decide who opens and whether you play one game or home and away. Nothing starts on its own; the game begins when you tap “Start game”.
A strategy game for two people on a board: a track of 24 fields, three pieces per side and a home stretch of three fields. What it keeps from the classic race game is entering, capturing and the dash for home. The die is gone: in its place are six fixed move values that each player spends exactly once per round. So every position can be worked out, and a game you lose was a miscalculation rather than bad luck.
None. Nothing is rolled and nothing is drawn, and the computer chooses without chance as well: from the same position it plays the same move.
“Challenge someone” creates an invitation link. A duel is always two games: the challenger opens the first, the player who accepted opens the second, with 48 hours per move. Scoring is by points — 2 for a win, 1 for a draw, 0 for a loss. Resigning or letting the clock run out loses the whole duel. Once accepted, the same link shows the game to anyone who wants to watch.
A game on one device or against the computer lives only in the server's memory and expires after a while without a move (details in the privacy statement). A duel over a link stays.
Yes, by threefold repetition of a position. In practice that is very rare.
No and no. Tactu runs free of charge in your browser, and you can play at once without signing up. Only a duel over a link needs saved progress on your device — a random key, with no email address and no password.