striduel

Paritu rules and solving techniques

Paritu is a binary logic puzzle: every cell gets a 0 or a 1. The name comes from parity: when you are done, every row and every column holds as many zeros as ones.

It is solved by deduction and never by guessing - every cell follows by force from the cells already placed. On striduel there are new tasks every day, free in the browser and playable without an account.

The rules

Some cells are given and cannot be changed; they are set apart in colour. You fill the empty ones yourself, and a tap cycles through: empty → 0 → 1 → empty.

Every task has exactly one solution, and it is always reachable without guessing. If you are stuck, there is a rule you have not applied yet - you have not been unlucky.

Strategy: three inferences that always hold

From a position the next move either follows by force or it does not - and then it is somewhere else that you keep looking. These three inferences carry the first two tiers almost on their own.

If you are stuck anyway, one of these has not been applied yet. There is no bad luck here: every task can be solved without guessing.

An example, step by step

A real 4×4 grid on the easy tier, solved with the same rules that apply in the game. Each step names the technique, the reason, and the cell that follows from it.

011011001
00110110001

Step 1Pair rule - In column 1, row 2 and row 3 hold two ones one above the other. The cells directly before and after must therefore carry the other digit - otherwise three the same would stand one above the other. That settles: row 1, column 1 = 0; row 4, column 1 = 0.

001101110001

Step 2Pair rule - In column 2, row 1 and row 2 hold two zeros one above the other. The cells directly before and after must therefore carry the other digit - otherwise three the same would stand one above the other. That settles: row 3, column 2 = 1.

0011011100001

Step 3Pair rule - In row 3, column 1 and column 2 hold two ones side by side. The cells directly before and after must therefore carry the other digit - otherwise three the same would stand side by side. That settles: row 3, column 3 = 0.

00110111000101

Step 4Gap rule - In row 4 two zeros sit with exactly one gap between them. The other digit belongs in that gap, or a run of three would appear. That settles: row 4, column 2 = 1.

001110111000101

Step 5Line count - row 1 already holds 2 zeros - half of its 4 cells. Every remaining cell in that line is therefore the other digit. That settles: row 1, column 4 = 1.

0011101011000101

Step 6Line count - row 2 already holds 2 ones - half of its 4 cells. Every remaining cell in that line is therefore the other digit. That settles: row 2, column 4 = 0.

The techniques by name

These are the same names the game uses when it names a technique - in Deduction Rush it stands there after every answer. Read them here, play there, and you meet the same word again.

Practise it yourself

In practice mode you can play Paritu on its own, as often as you like and on the tier you choose. None of it counts towards a leaderboard - it is the place to try things out.