striduel

Pipsum rules and solving techniques

Pipsum is a logic puzzle made of sums and dice pips. It follows the rules of Kakuro, the Japanese cross-sums puzzle - with one difference that makes everything easier: there are only the pip counts 1 to 6, not 1 to 9.

There is little arithmetic and a lot of inference: every cell follows by deduction from the runs that cross on it. On striduel there are new tasks every day, free in the browser and playable without an account.

The rules

Some cells are blocked and set apart in colour. Some of those carry sums: the number at the top right applies to the cells to its right, the number at the bottom left to the cells below it. One such run of adjacent free cells is called a block.

From the second and third rule follows one that saves a lot of work: a block over five cells holds five different pip counts out of six. Exactly one is missing, and the sum gives it away - 21 minus the sum of the block. A five-cell block is always a gift, never a hurdle.

Every task is solvable without guessing and has exactly one solution.

Strategy: three inferences that always hold

The work is not in the arithmetic - no run has more than three decompositions, at any length. It is in which runs cross where.

An example, step by step

A real 5×5 grid on the medium tier, solved with the same rules that apply in the game. A few pip counts are given from the start; they stand out less than the ones that arrive during the walkthrough. Each step names the technique, the reason, and the cell that follows from it.

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Step 1Remainder - The across block starting at row 5, column 2 has the sum 7, and only one cell in it is still empty. The other cell holds 3, so 4 is what is left for the last one. That settles: row 5, column 3 = 4.

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Step 2Remainder - The down block starting at row 4, column 2 has the sum 9, and only one cell in it is still empty. The other cell holds 3, so 6 is what is left for the last one. That settles: row 4, column 2 = 6.

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Step 3Crossing - Two blocks meet at row 2, column 4: the across block with the sum 10 and the down block with the sum 13. Across, 4 or 6 would still fit there; down, 2 or 6 - together only one pip count is left. That settles: row 2, column 4 = 6.

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Step 4Decomposition - The across block starting at row 2, column 4 has the sum 10 over 2 cells, and there is only one way to make it: 4 + 6. The 6 is already there - so the pip count that is missing can be read off rather than worked out. That settles: row 2, column 5 = 4.

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Step 5Remainder - The down block starting at row 2, column 4 has the sum 13, and only one cell in it is still empty. The rest hold 11 between them, so 2 is what is left for the last one. That settles: row 4, column 4 = 2.

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Step 6Remainder - The across block starting at row 4, column 2 has the sum 13, and only one cell in it is still empty. The rest hold 8 between them, so 5 is what is left for the last one. That settles: row 4, column 3 = 5.

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Step 7Remainder - The down block starting at row 3, column 3 has the sum 11, and only one cell in it is still empty. The rest hold 9 between them, so 2 is what is left for the last one. That settles: row 3, column 3 = 2.

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Step 8Remainder - The across block starting at row 3, column 3 has the sum 10, and only one cell in it is still empty. The rest hold 7 between them, so 3 is what is left for the last one. That settles: row 3, column 5 = 3.

The techniques by name

These are the same names the game uses when it names a technique - in Deduction Rush it stands there after every answer. Read them here, play there, and you meet the same word again.

Practise it yourself

In practice mode you can play Pipsum on its own, as often as you like and on the tier you choose. None of it counts towards a leaderboard - it is the place to try things out.